Category: Let’s Create A Game

Dive into the enthralling realm of game creation with "Let's Create A Game" a comprehensive guide detailing every stage of game development using Unity. From the initial spark of ideation to understanding player needs, from the artistry of design and prototyping to mastering Unity's intricacies, and finally to the triumphant process of implementation, we illuminate it all. With insights into post-launch feedback and iterative development, this category serves as an invaluable compass for both newcomers and seasoned developers, guiding them through the multifaceted journey of bringing a game from conception to the screen.

Racquet AlphaZone Part 6: Code Implementation

Screenshots The following screenshots from the game might help you design your game. Use these screenshots as a guide. You don’t need to replicate the design. Feel free to make your game look the way you want. Main Scene Design This screenshot displays the main scene design of Racquet AlphaZone. Project Structure This screenshot displays …

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Racquet AlphaZone Part 5: Project Management

To manage our project implementation we will use the Personal Kanban methodology. Personal Kanban is a visual task management system that allows individuals to organize and prioritize their tasks in a flexible and intuitive manner. Drawing inspiration from the Kanban system used in lean manufacturing, Personal Kanban typically utilizes a board with columns labeled “To …

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Racquet AlphaZone Part 2: Requirement Analysis

Welcome to Part 2 of our comprehensive guide on creating your very own Pong clone. In this installment, we’ll delve into the crucial user requirements phase of our project. More about Requirement Analysis Objective Develop a clone of the classic Pong game where two players, the player and an AI controlled opponent, can control paddles …

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Racquet AlphaZone Part 4: Technical Design Document

Introduction “Racquet AlphaZone” is a Pong clone featuring a user against an AI opponent, enhanced with Power-Ups. The game will harness Unity’s integrated systems and will be complemented by custom C# scripting. Software Architecture Platform: Unity (2021.3.19f1) Language: C# Scene Management Use Unity’s SceneManager to switch between the different scenes: Start Scene, Main Scene, and …

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Racquet AlphaZone Part 3: Game Design Document

Game Title «Racquet AlphaZone» Objective Our objective is to recreate the classic Pong game with one user-controlled player and one AI opponent, incorporating power-ups. Target Platform PC/Mac Gameplay Mechanics Paddle Movement The player’s paddle is user-controlled. It moves up with the ‘W’ key and down with the ‘S’ key. Movement is constrained to ensure the …

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