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Component-Based Development

Component-Based Development (CBD) is a software development approach that focuses on creating software by assembling reusable and self-contained components or modules. In game development, component-based development is widely used to create flexible, modular, and reusable game systems. Key Concepts Components Components are self-contained units of functionality that encapsulate specific features or behaviors. Each component focuses …

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Types of Software Architectures

Software architecture serves as the foundational blueprint for applications and platforms, dictating their functionality, efficiency, and evolution. It’s an intricate balance of design principles and strategies that shape the technological products we interact with daily. This article delves into various architectural styles, from the well-established Monolithic approach to the modular Microservices design. By understanding these …

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Understanding Algorithms and Logic Design

Algorithms and logic are fundamental aspects of software development that govern how data is processed, transformed, and manipulated within a software system. Algorithms provide step-by-step instructions for solving specific problems, while logic defines the rules and conditions that guide the execution of these instructions. Together, algorithms and logic drive the behavior and functionality of software …

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User Interface Design

User Interface (UI) design is a critical aspect of software development that focuses on creating visually appealing, intuitive, and user-friendly interfaces for software applications. UI design involves crafting the visual elements, layout, interactions, and overall user experience to ensure that users can effectively interact with and navigate through the software. Key Concepts in UI Design …

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Racquet AlphaZone Part 4: Technical Design Document

Introduction “Racquet AlphaZone” is a Pong clone featuring a user against an AI opponent, enhanced with Power-Ups. The game will harness Unity’s integrated systems and will be complemented by custom C# scripting. Software Architecture Platform: Unity (2021.3.19f1) Language: C# Scene Management Use Unity’s SceneManager to switch between the different scenes: Start Scene, Main Scene, and …

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